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Animation Pipeline

Plinken Animation Pipeline

Plinken is a full animation & film production pipeline in a single app. Three phases, five core systems, one data flow.

The creative foundation — from concept to production-ready designs.

StepWhatOutput
IdeaConcept developmentBrief / treatment
StoryScript writingScreenplay (.fountain)
StoryboardShot planningBoards / tiles
AnimaticTiming & pacingTimed sequence
DesignCharacters & worldCharacter sheets, environment art

Use the Story Editor for scripts, storyboard tiles, and previz sequences.

Where assets are built, animated, lit, and rendered.

StepWhatOutput
LayoutCamera & stagingScene setup
Modeling3D assetsUSD / GLTF meshes
TexturingMaterialsPBR textures
RiggingControlsRigs / skeletons
AnimationMotionKeyframes / curves
VFXFX & particlesSimulations
LightingIlluminationLight setups
RenderingFramesEXR sequences

Core systems involved:

  • Spatial Editor — 3D scene, assets, and spatial layout
  • Actions (Lua) — DAG-based orchestration and automation
  • Generators — AI-powered art, voice, and game asset generation

Compositing, grading, and final delivery.

StepWhatOutput
CompositingEXR layersComposited frames
2D VFXTitles & overlaysGraphics
Color CorrectionGradingFinal look
Final OutputVideo / playback4K · HDR deliverable

Use the Timeline for editing, audio mixing, and final output.

Plinken’s five core systems span the entire pipeline:

SystemScope
Story EditorScript · Tiles · Previz
Spatial Editor3D · Scene · Assets
Actions (Lua)DAG · Orchestration
GeneratorsArt · Voice · Game
TimelineEdit · Audio · Mix
USD / GLTF → EXR Sequences → Audio (WAV) → Plinken Stage
(Assets) (Frames) (VO · SFX · Music) (Playback)
  1. Assets are authored in the Spatial Editor and stored as USD or GLTF
  2. Frames are rendered to EXR sequences, ready for compositing
  3. Audio — voice-over, SFX, and music — is mixed on the Timeline
  4. Plinken Stage brings it all together for final playback and delivery (4K · HDR)